Super Mega Power Golf 3D

Play golf in a way you've never played before! Try and get a hole-in-one with our all new sentient golf balls! They have been created to do nothing but love being hit by hard metal golfclubs! Go get on the green, and play Super Mega Power Golf (3D)!

NOTE: I recommend you play the windows build for less lag spikes, but the web version should still run ok.

Bigmode Game Jam 2025

The game fits the Bigmode Game Jam theme "Power" by doing an interpretation of the "hold to power-up" mechanic from classic golf games. On top of that, the game also introduces new golf balls with varying powers every few levels, for example a bouncy ball, or a straight up black hole.

Controls:

WASD to move, L-SHIFT run, L-MOUSE to put, R-MOUSE to cancel put, SPACE to jump, C to crouch, P/TAB to pause.

Credits

Almost all Programming, Modeling and Audio was done in the duration of this jam, by just me! Exceptions:

Explosion sound: https://pixabay.com/sound-effects/medium-explosion-40472

Weapon models: https://assetstore.unity.com/packages/3d/props/guns/low-poly-weapons-vol-1-15198...

Updated 1 hour ago
Published 4 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorChrisPis
GenreAction, Shooter
Made withUnity
Tags3D, Golf, No AI, Singleplayer, Unity
Average sessionA few minutes

Download

Download
WindowsBuild.zip 40 MB

Comments

Log in with itch.io to leave a comment.

My last attempt. I am officially retiring. Farewell SuperMegaGolf3D Community.


now that is a speedrun. Are you gonna upload it to the leaderboards?

(+1)

check out my World record guys!

did a speedrun

damn, zipped right pass everything in the last level, love that you're enjoying it so much already!

hey, is player movement framerate dependent?
Movement from fungii1231231's run appears to be just plain faster then what I'm getting so I wonder if maybe it's caused by the code

Ah I noticed now you didnt run in your playthrough... you can press shift to run, ill prob add a control scheme to the game/itch page!

omg, no way. The club on their footage is still swinging a lot compared to what I see. Is there an explanation for it?

just checked, and apparently i forgot to make the swinging animation framerate dependant, thanks for pointing that out! all the movement should be framerate dependant tho, just compared our walk speeds and they look the same!

dude this is like TOTALLY amazeBALLS. I hope the creator adds extra features such as bunnyhopping ;)

insanely good. Big speedrunning/challenge potential. I was able to get 0 stroke finishes on all except 1st and 4rd (I got 1 stroke finish on both, but I think lvl4 0 stroke is possible)

(3 edits)

update: got 0 strokes on lvl4. I don't think it's possible on lvl1 tho.

Also, can you please add the current lvl number to the finish screen? Also, maybe a timer? Also, maybe the version number to the starting screen?

0 strokes? damn, how'd you even do that lol. maybe I'll add a seperate rank for that! Will also try and add your suggestions!

(2 edits)

btw, crouching doesn't really work with web because ctrl+key is so many shortcuts. Also audio is a bit glitchy. And to access pause menu you need to press esc which minimizes the window.
Here is my minimum stroke footage: 

Very cool idea and goofy, enjoyable art. Following in hopes to see an end product!
FYI if you tap a ball, then quickly grab it while its still moving, you can just carry it around. Unsure if that's intended behavior or not!

Thanks for playing! Just added a new build if you wanna try it out again. I also added a scoring system that punishes you for doing to many strokes, just like in real golf!